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HOME > NEWS > Investor News > AGS to acquire Colossal Gaming

AGS to acquire Colossal Gaming

12 May 2014

LAS VEGAS, Nevada -- (PRESS RELEASE) -- American Gaming Systems ("AGS"), a leading designer and manufacturer of Class II gaming machines for the Native American market with an emerging presence in a broad range of commercial Class III markets in the United States, today announced their acquisition of Colossal Gaming.

"We are excited to take this next step in our successful relationship with Colossal Gaming. Colossal has proven to be a talented team of designers and developers that are committed to an alternative way of thinking as a path to winning," commented Andrew Burke, Sr. Director of Product Management. "The team and the technology coupled with the vision and leadership of Steve Weiss has yielded excellent results that will only improve upon integration and the combination of our two companies."

Colossal Gaming was founded in 2003 by industry veterans Steve Weiss, Alison Stroh, and Lowell Hansen, as a game design studio with the mission to bring new and unique game play to the industry. Colossal is a pioneer in large-format slot gaming, and the designer and manufacturer of the top performing games Hot at the Top and Colossal Diamonds.

"This is an ideal partnership," added Steve Weiss, co-founder and CEO of Colossal. "Each of our companies is better off when combined as one. The aggressive growth cycle of AGS is very attractive to our developers, and I along with the team relish the opportunity to introduce our games to a larger audience."

About American Gaming Systems

American Gaming Systems is a leading designer and manufacturer of Class II gaming machines for the Native American gaming market with an emerging presence in a broad range of commercial markets in the United States. As of December 31, 2013, the company had 8,563 gaming machines in 184 gaming facilities in 19 U.S. states, with 154 gaming facilities under revenue sharing agreements and 30 facilities under daily fixed fee agreements. The majority of the company's systems are used by Native American gaming operators in both Class II and Class III environments, with a recent expansion into the Illinois video gaming terminal, or VGT, market. The company's products include electronic gaming machines, server-based systems and back-office systems that are used by casinos and other gaming locations. The company believes its top titles are some of the most popular Class II games and among the highest grossing titles in its customers' facilities.


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